Tier CFast 8hard

Elderwood Capstone

A greedy Fast 9 line (filed under fast8 — the schema has no faster label) that stabilizes briefly at level 8, then rolls at 9 for a board full of five-costs around an Elderwood core. It caps higher than anything else in this list but bleeds badly when the roll-down misses. Tier is C like all comps here: the set has no ranked data yet, so no rating can honestly claim more.

When to commit

Only with a genuinely strong opener or econ augments — you need the HP cushion and the gold curve. If you are below 60 HP entering stage 4, downgrade your ambitions to a normal level-8 board instead of forcing 9.

Endboard

Front row ↑ enemy sideBack row ↓
Alistar★★
MaokaiProtector's VowEvenshroudWarmogs Armor
Amumu
Taric
Gnar
Ivern
KennenThief's Gloves
Ezreal★★DeathbladeSpear of ShojinStriker's Flail
DravenGuinsoo's RagebladeKraken's Fury

Glowing ring = carry, border color = unit cost, stars = target star level.

Four tanks across the front because five-cost fights are attrition wars — Maokai center as the item tank, Taric beside him so his Emerald Aspect utility covers the clump, Amumu and Alistar closing the lanes. Ezreal center-back hits whatever the wall pins down; Draven takes the corner because he is the priority target and needs the longest possible walk to reach him. Ivern and Gnar float mid-board as flex pieces you reposition against divers each stage.

Active traits

Carries & items

Ezreal

Ezreal★★ target

AD carry

DeathbladeSpear of ShojinStriker's Flail

Ezreal is the mid-game carry who later shares the damage role with Draven. Deathblade and Striker's Flail scale his hits, Shojin accelerates his casts — and every piece transfers cleanly if you decide Draven should be the late-game item holder.

Draven

Draven target

AD carry

DeathbladeGuinsoo's RagebladeKraken's Fury

Draven's Bounty Seeker trait pays gold per kill, so the faster he executes, the richer you get: Guinsoo's ramps his attack speed, Kraken's Fury keeps adding damage, Deathblade makes each axe count. Even at one star he outputs like a carry.

Kennen

Kennen target

Utility

Thief's Gloves

Kennen slots in as a five-cost stat check. Thief's Gloves means he needs zero committed components — his job is board power and AoE presence, not itemized carrying.

Maokai

Maokai target

Tank

Protector's VowEvenshroudWarmogs Armor

Maokai's Old Growth trait makes him grow throughout the fight, and Warmog's feeds exactly that HP scaling. Vow and Evenshroud add team-wide value the moment he is focused. If Maokai is contested, move these onto Taric and make him the main tank.

Route to the board

  1. Stage 2-1Level 4

    VarusShenLeonaXayah

    Any strong opener works — this one leans on Inferno and Defender pairs. Level to 4 and fight for the streak; the whole plan is financed by early HP and gold.

  2. Stage 3-2Level 6

    VarusShenSejuaniLeonaRakanXayah

    Level to 6, keep playing the strongest board you can field, and bank everything else. You are not looking for a comp yet — you are buying time.

  3. Stage 4-2Level 8

    EzrealMaokaiAlistarAmumu

    Reach 8 and stabilize with a small roll if you are bleeding — Ezreal takes the AD items now. Do not roll deep: gold kept here is what makes level 9 happen.

  4. Stage 5-2Level 9

    DravenMaokaiKennenGnarIvernTaric

    Level 9, then roll for the five-cost wall: Draven, Maokai, Kennen, Gnar, Ivern, Taric. Each one you hit replaces the weakest holdover. The board is done when five-costs outnumber everything else.