Blossom Bloom
A Fast 8 board built around five Blossom units, with Ashe shooting from the corner and Ahri nuking from the second line. Blossom pays you back for buying Wisps, so this comp scales harder the healthier your economy is. Tier is set to C on purpose: the set is days old and no site publishes ranked stats yet, so treat every rating as unproven.
When to commit
Take this line when you hit a Blossom augment or emblem, when your stage-2 opener is strong enough to win-streak, or when an econ augment lets you hit level 8 early. If you can't keep gold above 30 while leveling, a slower comp will serve you better.
Endboard
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★★Glowing ring = carry, border color = unit cost, stars = target star level.
Ashe sits in the back corner because her range lets her attack everything while being the last unit reachable. Sett tanks dead center where most enemy frontlines collide, with Vi and Gnar beside him so Gargoyle stacks fast. Ahri stands center-back to hit the clump Sett creates. Zyra is parked in the opposite corner from Ashe so one enemy flank dive can never reach both damage sources at once.
Active traits
Carries & items
Ashe attacks fast and from far away, so she applies on-hit effects constantly: Last Whisper shreds armor for the whole team, Red Buff burns healing tanks, and Shojin keeps her casting. Until you find her, the same AD items work on Sivir, so nothing is wasted.
Ahri is the burst half of the duo: Jeweled Gauntlet makes her spell crit, Striker's Flail amplifies that crit line further, and Shojin fixes her mana so the bursts come often. Leftover AP components go to her by default.
Sett is your Blossom frontliner, so tank items double-dip: Gargoyle scales with how many enemies focus him, Warmog's gives raw staying power, and Ionic Spark punishes enemy casters while he holds the line.
Route to the board
Stage 2-1Level 4
Level to 4 immediately and try to win-streak. Any Blossom opener works — the point is streak gold plus Wisp value, not a perfect board.
Stage 3-2Level 6
Level to 6 and keep playing your strongest board. If an early Ahri or Sett shows up, you can already move toward 5 Blossom.
Stage 4-2Level 8
Hit level 8 with 30+ gold and roll down for your two-star carries. Yunara and Scuttlecrab leave as the four-costs arrive.
Stage 5-5Level 9
At 9 add Gnar as the capstone. If the lobby is bursty, you can drop to 3 Blossom and play a stronger raw unit instead — the vertical is a means, not the goal.
