Tier CRerolleasy

Warwick's Wolf Pack

A level-6 reroll comp that three-stars Warwick and Murkwolf and plays them inside a Blackthorn plus Riftbeast shell. It is the most beginner-friendly line in the set: cheap units, one clear roll-down plan, and no dependence on hitting four-costs. Tier stays at C because no ranked data exists this early in the set — treat it as unproven, not as weak.

When to commit

Commit when Warwick and Murkwolf copies flow naturally in stages 1-2, when you get a reroll augment, or when your item bench is full of AD components. An artifact augment is also a green light — Warwick uses artifacts unusually well.

Endboard

Front row ↑ enemy sideBack row ↓
Krug★★
Malphite★★Gargoyle StoneplateSunfire CapeEvenshroud
Diana★★
Rek'Sai★★★
Brambleback★★
Murkwolf★★★Sterak's GageQuicksilverHand Of Justice
Warwick★★★Spear of ShojinSterak's GageTitan's Resolve
Azir★★

Glowing ring = carry, border color = unit cost, stars = target star level.

Malphite anchors the middle because Gargoyle wants maximum attackers on him. Warwick and Murkwolf start one row back — they move forward on their own, and starting them behind the wall stops them from eating the opening burst. Rek'Sai stands in the Blackthorn hex since her whole job is converting that hex into team-wide stats. Azir alone in the back line, as the only unit that must never be reached.

Active traits

Carries & items

Warwick

Warwick★★★ target

AD carry

Spear of ShojinSterak's GageTitan's Resolve

Warwick casts often when Shojin refunds his mana, and both Sterak's and Titan's turn taking damage into more stats — exactly what a frontline carry wants. The guide names Rapid Firecannon, Mittens and Death's Defiance as his best artifacts, but artifacts are not craftable items, so they are not listed as BIS here.

Murkwolf

Murkwolf★★★ target

AD carry

Sterak's GageQuicksilverHand Of Justice

The Murkwolf dives and gets focused, so Quicksilver stops it from being crowd-controlled to death, while Sterak's and Hand of Justice mix survivability with damage. Give it the Alpha Mark so it scales as your second Riftbeast threat.

Malphite

Malphite★★ target

Tank

Gargoyle StoneplateSunfire CapeEvenshroud

Malphite arrives late but instantly becomes the wall: Gargoyle grows with every attacker, Sunfire cuts enemy healing, and Evenshroud shreds resistances so the wolves kill faster. Spare tank items can go to Brambleback until he shows up.

Route to the board

  1. Stage 2-1Level 3

    WarwickAlistarMurkwolfRek'Sai

    Do NOT buy XP yet — every gold goes into economy. Play Warwick and Murkwolf from the start so pairs accumulate while you streak either way.

  2. Stage 3-2Level 6

    WarwickMurkwolfAzirKrugRek'SaiVeigar

    Reach level 6 and set up 4 Blackthorn. From here, roll everything above 50 gold for Warwick 3 and Murkwolf 3. Rek'Sai 3 is a worthwhile bonus because her Blackthorn-hex stats feed the whole team.

  3. Stage 4-7Level 7

    BramblebackDiana

    Once both three-stars are done, resume leveling. Brambleback takes leftover items and Diana adds a fourth Ravager plus frontline.

  4. Stage 5-7Level 8

    Malphite

    Malphite completes 4 Blackthorn as the final tank. If you are stable, greed to 9 only for a fifth Riftbeast or five-cost finisher.